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Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Anno 2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the Moon.




Anno 2205



Anno 2205 is a futuristic city-building video game similar to Anno 2070, as opposed to the previous installments which feature a historical setting. In the game, players take on the role of a leader from a corporation and must compete against other corporations in developing future technologies.[2] At the beginning of the game, players are tasked to build different metropolises on Earth. Population increases when more buildings are built, and players are tasked to satisfy and fulfill the needs of their citizens. Besides building housing, players must also produce goods and build infrastructures like robot production facilities to maintain their economy, where said buildings can be relocated or moved around by players. Similar to SimCity, different parts can be added to buildings to enhance their functions.[3] Upgrading the production structures of these buildings can also improve their efficiency.[2] When citizens' demands were satisfied, they are able to produce more goods.[4]


Eventually players are asked to develop and conduct research in arctic regions in order to find cost-efficient ways to launch rockets to the Moon and upon completion, players may colonize the Moon and build cities inside its craters. Resources of the Moon, such as Helium-3, are vital to the development of the cities on Earth and can be sent back to Earth.[5] Gameplay differs when players are establishing an outpost in the arctic regions or on the Moon. In the arctic regions players must manage the heating areas of the outpost. As the Moon lacks an atmosphere and features a grimmer environment than Earth, building a city on the Moon requires erecting asteroid shields, as well as unique greenhouses to produce food.[6] Anno 2205 also includes a fully functional day and night cycle for different visuals.


The game also introduces a session mode, which allows player to control and manage their cities both on Earth and on the Moon at the same time. Resources vary in different sessions, as a result, players must set up trade routes between different colonies, so that resources and raw materials from a city can be used in another city.[7] The cities in the game are five times larger than the ones in its predecessors, and they support at least eight different sessions. Pollution, as well as the underwater gameplay featured in Anno 2070 was removed from 2205. Bridges can be built to connect cities, while buildings can be upgraded via using different modules. Upon completion, the upgraded buildings can produce more goods.[6]


Information in 2205 is presented visually instead of utilizing text like the previous installments. Citizens' demands appear as images or icons. Happiness of citizens influence their actions. If they are happy, they can be seen travelling around the city. However, if they are not, they will abandon their buildings and leave. Multiple camera angles are available for players to use. They can zoom in and zoom out, or to use pre-defined cameras to view the city. The structure of the game's story is also overhauled, in which players are not forced to complete the missions, and that players can choose to complete it during the free play.[8]


Blue Byte revealed that after 2070, which received critical acclaim, the franchise would move to a new direction, in which the setting of the game continues to move into the future.[8] The game is being developed by Blue Byte, primarily at its Mainz studio, the developer of Anno 1701 and Anno 1404. The game chose not to include any online multiplayer feature because the developer hoped players could focus on their own cities, and have full control of them. The game also introduced more features, as the studio wanted to add something fresh to the franchise with 2205, and the gameplay was made more streamlined.[9]


Anno 2205 was announced during Ubisoft's Electronic Entertainment Expo 2015 conference,[10] including its Season Pass. The full game, as well as additional content, is included in the Gold Edition of 2205. Players who pre-ordered the game were to gain access to the game's closed beta.[11][12] The closed beta was cancelled, and players who pre-ordered the game received an in-game bonus instead (a new command ship skin).[13]


It is also the first game in the series to feature three different ecosystems, one of which is located in the Moon. Downloadable content packs Orbital and Tundra, announced for 2016, will add two additional regions to the game, as well as new gameplay features.


Unlike previous installments of the Anno series, Anno 2205's campaign, the Lunar Licensing Program, is much less restrictive and scripted than previous campaigns, as it is integrated with the Continuous Mode. The story revolves around Earth's upcoming energy crisis, which can be avoided by the construction of the Fusion Reactor. However, the resource needed to power the Reactor, Helium-3, can only be found on the Moon's surface.


2015 Ubisoft Entertainment. All Rights Reserved. Anno 2205, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Anno, Blue Byte, and the Blue Byte logo are trademarks of Ubisoft GmbH in the US and/or other countries.


Imagine a future where global warming has melted the Earth's ice sheets, and all that's left is a fractured society desperate to pick up the pieces and build anew on the few islands that remain. This is the setting of Anno 2205, a game where you side with one of two competing corporations to rebuild civilization, and eventually, construct a fusion reactor on the moon for a limitless resource of clean energy.


Without the Move feature, this whole process would be a nightmare when, for example, you realized you allotted space for three extra rice fields but the original building supports four. As it is, modules are merely annoying (instead of rage-inducing).


Like ANNO 2070 to ANNO 1701, ANNO 2205 features references to characters and events from the previous games. The factions of ANNO 2070 are part of history in 2205. Global Trust went bankrupt after it let a colony on Mars die for unknown reasons; Eden Initiative evolved into the Arctic Custodians after handling the long-term effects of the Ebashi Trench Disaster, continuing to promote renewable energy and their eco friendly lifestile.


ANNO2205 follows the tradition of the series, and introduces a new member of the Jorgensen family:Tilda Jorgensen 's descendant, Ville Jorgensen, plays a role in the gameplay of ANNO 2205. Ville is the fourth Jorgensen to appear in an ANNO game.


This all may sound very overwhelming, especially to the uninitiated. Thankfully, Anno 2205 is welcoming to inexperienced players. The main tasks of the game are all divided and set out rather neatly into a series of missions, each with their own little list of objectives. These objectives are easily viewed from the interface, along with a few extra hints, so that you never stray too far off track. The way in which the game clearly enumerates each small chore will either be a relief or an annoyance, depending on how competent you are at the game. For the more seasoned player, this approach may seem a little too linear and straightforward, and they may well yearn for a sandbox mode where they are left to their own devices.


Anno 2205 is a gorgeous looking economy builder with an impressive scale and scope. A few poor gameplay decisions tarnish the overall experience, but it will no doubt still have city-building devotees glued to their computer screens.


Fabricated quotes aside, I'm in a German town called Mainz - home of the printing press and the Gutenberg bible - to see something a little more futuristic. It's Anno 2205 - the newest entry in the strategic city-building series where the numbers always add up to nine, and Riegert's explaining how this entry differs from the previous ones. "We are leaving Earth for the first time," he says. "2205? It's time for the space elevator to go up through the stratosphere."


The most obvious feature of Blue Byte's vision of 2205 is that mankind has colonised the Moon. Craters on the surface house colonies that send vital resources like Helium-3 and rare earth metals back to their home planet in exchange for basics like food and water. You'll build settlements up there just the ones on Earth, except that the Moon's atmosphere is far thinner than Earth's so you'll also need to erect asteroid shields.


But maybe it wasn't just the satellite town effect that allowed me to progress so fast. Riegert says that the basic Anno formula has been "streamlined" in 2205 due to the multiple session feature. "With the previous game we hit the borders of complexity in a singular session," he says. "Several sessions in parallel [...] will get really complex when you move on, but we reduced the complexity inside a single session so that when beginners start with their first session it's more comfortable and easier for them to control it and to get used to the basic Anno gameplay."


I should mention, too, that Anno 2205 looks stunning. Blue Byte's art team have done an incredible job in making the cities look not just beautiful, but busy too. The robot factories look a little like scaled-up graphics cards, and feature conveyor belts that whizz past before your eyes. The subway stations have tracks embedded in the ground where trains come and go. An anachronistic blimp floats lazily above the stadium. On the moon, you'll see people in spacesuits bouncing happily down the street in the lower gravity.


Summing up my impressions of Anno 2205 is tricky. The version I played is obviously unfinished - it's a shallow but beautiful sandbox with little direction or challenge and a conflicted and incomplete vision of the future. Dropping in a compelling storyline will help, but I wonder whether the multi-session feature will actually reduce replayability - with the trade routes feature removing much of the challenge in building up a new settlement, and if the "streamlining" of the basic mechanics will go down well with long-term fans of the series. 041b061a72


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